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WIZARD CARD GAME

WIZARD CARD GAME

USG 50410
$16.99
Sale price  $16.99 Regular price 
Available for delivery

Perfect your strategy and outwit your opponents in this Wizard card game, the ultimate card game! This original card game has its own 60-card deck and the rules are simple to learn. The real challenge is mastering the strategy needed to win! Have fun and see for yourself why over a million copies of this Wizard card game have been sold!<br />

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<strong>Game Objective:</strong><br />

The objective of the game is to correctly bid on the number of tricks a player will take in the next round of play. Points are awarded for a correct bid and subtracted for an incorrect bid. The player with the most points after all rounds have been played is the winner.<br />

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<strong>How to play:</strong><br />

The game is played over a number of rounds from 10 to 20, depending on the number of players, and each round consists of three stages: Deal, Bid, and Play.<br />

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In the first round, each player receives one card. In subsequent rounds, the number of cards is increased by one until all cards are dealt. This means three players play 20 rounds, four players 15 rounds, five players 12 rounds, and six players 10 rounds. The card above the remaining cards is turned over to determine the trump suit. If there are no more cards or if a Jester is turned over, there is no trump, and only Wizards are trump. If a Wizard is turned, the dealer chooses a trump suit.<br />

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After looking at their cards, starting with the player to the dealer's left, each player states how many tricks they think they will take, from zero to the number of cards dealt. This is recorded on a notepad.<br />

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The player to the dealer's left plays a card, then the others follow clockwise. If a card other than a Wizard or Jester is played, players must follow suit, but it is possible to play a Jester or Wizard even if the player has the desired suit. The Wizard beats all other cards, but the first one in a trick beats all others. The Jester is beaten by all others, but if all cards in a trick are Jesters, the first one beats the others. If a Jester is played as the first card, the first suited card decides which suit must be followed. If a Wizard is played as the first card, each player is free to play whatever they want, regardless of the others. If the first card is a Jester and the second is a Wizard, then the Wizard rule prevails and players are not obligated to follow suit.<br />

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At the end of each round, each player receives a score based on their performance. For correctly predicting the number of tricks taken, a player receives 20 points plus 10 points for each trick taken. For incorrectly predicting the number of tricks, a player loses 10 points for each trick above or below.<br />

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<strong>Age:</strong><br />

10+<br />

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<strong>Number of players:</strong><br />

3 to 6 players<br />

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<strong>Duration:</strong><br />

60 minutes<br />

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<strong>Content:</strong><br />

- Deck of 60 Wizard and Jester cards<br />

- Score notepad<br />

- Instructions<br />

 

Specifications
UPC code
084626001139


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